#pragma once

struct gEnergy
{
	float m_energyMax;
	float m_energyRem;

	float m_energyShield;
	float m_energyWeapon;
	float m_energyBoost;
	float m_energyHyper;

	float m_healthShield;
	float m_healthWeapon;
	float m_healthBoost;
	float m_healthHyper;

	gEnergy()
	{
		m_energyMax = 1.0f;
		m_energyRem = 1.0f;

		m_energyShield = 0.5f;
		m_energyWeapon = 0.5f;
		m_energyBoost  = 0.5f;
		m_energyHyper  = 0.5f;

		m_healthShield = 1.0f;
		m_healthWeapon = 1.0f;
		m_healthBoost  = 1.0f;
		m_healthHyper  = 1.0f;
	}
};